Chloé is another character-study I’ve done for the University of Applied Sciences in Hagenberg. Above you can see a 3D turnaround of her. Chloé is the first character I’ve modeled in Zbrush. Afterward, I rendered the 3D character in Maya with V-Ray.
Chloé is a young fashion designer, who wants to go to Paris to open her very own boutique. The character is adventurous, chaotic, a little bit scatty, and distracted. Chloé loves old and fancy clothes and therefore she visits old fashion flea markets.
I did the first sketch on my Cintiq tablet in Photoshop. Afterward, I started to model Chloé in ZBrush. Although I had some issues working with the new program, I loved the modeling. Also, I created a turnaround of the character.
To finish my work on this one I used a flat shader and edited the rendering in Photoshop to create the character sheet and the hero shot.